The Google Shaderc library is a collection of tools, libraries, and tests for compiling and optimizing GLSL and SPIR-V shaders. It provides developers with the ability to compile shaders at runtime, enabling them to easily integrate shader compilation into their applications. This library is especially helpful for developers working on graphics-intensive applications, such as video games and visual simulations, as it allows them to efficiently manage and optimize shaders for their projects.
The Google Shaderc library can now be used with Delphi and Free Pascal (Lazarus) with the help of custom bindings to the original library provided by BuyLibs. BuyLibs provides a wrapper that enables developers to utilize the original version of the Google Shaderc library from its authors, in compliance with the library's license terms.
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Perpetual License: Your license code ensures indefinite access to your purchased library version.
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Free Updates: Enjoy one year of updates for the latest features and enhancements.
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Unlimited Usage: Utilize the BuyLibs library across multiple computers or servers without limitations.
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Royalty-Free Redistributables: Include library redistributables in deployment packages without additional royalties.
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Flexible API Usage: Utilize the API across multiple applications and distribute freely to end-users.
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Permanent License Codes: Your codes never expire, ensuring perpetual access to your library version.
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Get in touch or purchase your license key today.
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